starsector fps cap. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. starsector fps cap

 
 In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsectorstarsector fps cap  You take the role of a space captain seeking fortune and glory however you choose

96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. . . The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Problem is everytime an enemy ship is nuked the ship ai re-evaluates potential targets so it becomes tedious to constantly try to keep your conquest from obliterating an irate mudskipperStarsector Gameplay with Splat! Let's Play Starsector and check out a game where you'll do whatever you want in an open galaxy. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. What I've tried so far: Power. more shield HP) and improve your ability to inflict burst damage, whereas Vents improve your sustained offense and. All you need to do is change the 6 to a different number. ago. Removed extra crew bonus. When using mods, just flying around drops me to 21FPS, and when using. Someone’s already answered your question so I’ll add a warning - large battles can end up a bit like EVE on lines time dilation, as your computer chugs everything goes into. Starsector thread 03/11/20 (Wed) 18:32:241e1e50 16872462 [Last 50 Posts] Didn't see one in the catalog, so thought I'd make a thread since I started playing it again. There are 3 things you can do regarding Deployment points. But if you're getting huge framerate drops even at the main menu I think this is probably the culprit. I also stream Starsector on Twitc. I try to keep my fleet deployment cost below 400, unless I have redundant. Is it possible to play Starsector at above 60 fps? I noticed mine is constantly switching between 61 and 62 like it could not go higher. FPS dramatically increases to 60 if i zoom in during a battle or overworld, so its definitely graphical problem Here's a list of what I've currently tried to fix it. 6 units of supplies. Reduce FPS. There’s a modded faction called HMI (Hazard Mining Incorporated). It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. When I enter a game, wether on MWII or Warzone, for the first few minutes I got a lot of FPS drops and can barely play. json First make a backup. 8. ini and change "enableShaders":true" into "enableShaders":false" . 5. Reason being that if you got older graphic card, they can't handle starsector's shader for some reason. Starsector > Bug Reports & Support >. Formerly, known as Starfarer, Starsector was released in 2013. 9. json and set them to however you like. There are mods for that though. The first place were I'm obligated to recomend is the Mod Index on the official forums, and the three first mods I need to recomend are LazyLib, MagicLib and GraphicsLib, the first two are used by most mod makers as a way to create mods faster, and the latter is used on some mods, it also makes the game have better graphics, now for the list:Start a new game and choose the quick start option with the "dev" label so you get in fast. json to change the level cap, but that will leave the experience/level scaling in place. though after brief search i cant seem to find it. The option may need to be enabled if not already present. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. ini file within the GraphicsLib folder in a program like Notepad++. Business, Economics, and Finance. - Merch: Discord: Twitch: locate your settings file in your config file (Fractal SoftworksStarsectorstarsector-coredataconfig) and have Notepad++ to open it (cause regular notepad screws up formatting). Let's take a look at Starsector's Virtual Memory Parameters (vmparams) and go over how to fix some nasty RAM errors that can show up once you start modding t. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. The battle should take place in the core sector. Open that sucker in a text editor like Notepad. (large fight being my 2 carriers vs 5-10 ships)Whenever I dock somewhere, my fps drops to 4 or 5 when the menu options are fading in, on shop screens, etc. High tech favors energy weapons, high mait. [0. Work your way to phase coil tuning (you get that by lvl 4). Battle size depends on your fleet combination. If you are 10 ships away from fleet cap, only the first 10 ships that would be salvagable will show up as being salvagable after combat. You want to play the game like an FPS seen from above. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. 95. Then change the value to whatever you want. I did some observation with this battle triggered slowdown of the game. First, make sure you properly modified the file setting the allocated memory for the game. Or maybe a research system like in RTS, so every faction in the game can work to getting the tech to make the gates work. . As long as there are not too many fighters it runs at 20 fps+ at max deployment. I like being able to eventually get everything. Wanted to play some starsector. json file and disable V-sinc, it will help, but will not be on the level of Nvidia or Intel cards. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. (300~500) 3. Just a few revenants are enough for you to sneak past. But on start up, even when lowering the resolution, I’m only getting 8-12 frames per second. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. (100~300) Since high-tech ships have shorter operating time. I've messed with it myself and it seems to support numbers at least up to 6(which is probably as many as you'll ever need on one colony anyway) but I dunno if there's any problems going higher than that. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) r/starsector •. json file to allow you to transfer items quickly using the Alt key. Actually, I'd argue that it's a waste to put them as administrators, unless you're already over cap. The start of an abomination, dubbed the "moderately cursed ship pack". though arguably "being given control of a. - look for "maxLogisticsHullmods":2, - change to whatever value you want. As for officers, I keep finding them stranded in ships for some reason but I can honestly say that they still show up in station and planet bars. CryptoGet a few ships to act as glue, bolster your fleet in combat. The skill tree is very similar to the previous tree. Enjoy! So long story short. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. exe run on the 960M in 3D control panel Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. r/starsector. Let me try this out, I hope it works. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. However: total DPs in a fight are capped at. Beware though it increases ordinance points for all ships. The file where you can do it is in the starsector folder, not anywhere in the data folder though. The problem with large missiles is that you can mainly stick em on capitals. 1 64-bit GTX 980M Intel i7-4710HQ @ 2. I've grown fond of this combat ring/star type of abomination. 1. Wonderful thanks so much!Low FPS. - fullscreen. There's a troubleshooting guide on the GraphicsLib page. In the main menu, alt-tabbing is impossible, I can only look at my desktop or a different window if I hit ctrl+alt+del, and then open the task manager. ago. Colonies are player-owned settlements on planets within the sector. So, turning on verbose logging from Starsector's settings. 9. Every game I end up hitting the fleet cap; and as soon as I do, the long winnowing process starts, where I scrap or sell frigates to make room for destroyers, smaller freighters to make room for atlases, until, eventually, ending up with a probably 26 uber-capital ships forming a slowly advancing wall of death and 4 fast assault ships to chase. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). The mod is currently on test stage, feedback and suggestions are highly appreciated. While they do keep changing, I thought I'd make. Thank you. A procedurally generated galactic sector seeded with well-known core worlds and factions. So 16 frigates ~ 1. Turn off Vsync and change frame rate cap in settings. Add a Comment. 0. You can find most mods on the forum. 0 coins. If the level cap is raised without consideration, the XP curve will make it very difficult to progress, yes. Vanilla starsector has multiple soft and hard caps to limit the max size of battles. In the main menu, alt-tabbing is impossible, I can only look at my desktop or a different window if I hit ctrl+alt+del, and then open the task manager. Performance/FPS issues. I realize that my hardware is quite dated. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. r/starsector. thank you for the advice, I went to the settings. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. -I made sure that the Nvidia Control Panel settings are for the game to run on the GTX980. Automated with data. I have a potato laptop and a few days ago it was still running starsector at a humble 20-30 fps with about 39 mods and loads around 5-10 mins. Augmented drive field is actually kind of a cool option. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. About officer cap it's probably for the best or the player could just snowball their way in the game. That all changed when the lag monster attacked. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. 46K subscribers in the starsector community. 95. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation. "maxShipsInFleet":30, Increase the number. Author Topic: MOVED: So I've hit the credit cap at 2 billion, but now I'm in debt. So you can set a 0. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Sports. My GPU maximum core clock is also lowered for the same reason, but for some reason, while Starsector is running, it won't go anywhere near the maximum core clock of 1900MHz. Another easy solution would be the good old cheat engine. on Today at 04:26:09 PM Modding Resources. Previously in the “Best AAA Games” post, I had explained why space exploration games are getting much-needed attention. Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. costs and shields over armor. My vram used to cap out at 100% with insane fram drop and such and now it sits at about 20% nicely. One shot sinks the FPS to around 20. Ive been mixing and matching my fleet with various ships looking for the TopTier/Meta Ships vs [Redacted] and other late game threats like large bounties and [Super Redacted]. Logged Please don't take me too seriously. 70GHz, 8GB of DDR4 RAM @ 2133MHz, and an Intel HD Graphics 620, I do experience minor frame drops in the mid and late game as well as frame drops during combat, this is with 4GB of RAM. Hi! Im having issues (vanilla) with my FPS being stuck at max 20fps, both in menu and ingame. ago. 95. 20 or 0. Advertisement Coins. 96a-RC10). Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). 96a – Now works in the campaign! Thanks Histidine! – Caps Lock for 2x speed-up in campaign. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. DauntlessDuelist. Don't think there's a way to increase it in vanilla, other than the one skill. This was worse in . Add a Comment. Nav rating is. Here's the mod index page a lot of amazing mods. 1. del-ra. Classic top-down gameplay style enhanced by modern technology. . It's either single or dual threaded (game+draw)). • 1 yr. There’s a modded faction called HMI (Hazard Mining Incorporated). Now, Starsector, a top-down single-player indie role-playing game proves the same fact. Go to starsector r/starsector. . Open the GraphicsLib folder and open "Preset Options". New factions. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. Alliances offer mutual assistance in times of war. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. TurklerRS • download stinger shipyards • 7 mo. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. Compare this to the hundred+ hours needed to get even a few capital ships in a game such as X3, or the lack of fleet elements entirely in games such as Elite, and. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. Then open one of the folders based on what setting you want. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. AxtheCool. Version 0. Before I get into it. You can change fps there. I would just use alpha cores as much as possible. Both skills cap the amount saved. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. Memory Leaks are like Car Oil. You should be OK. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn't piloting a ship – Works in Starsector 0. Then change the value. Version 0. The person who sends you there says that you can repair them for free in the station. - Updating the drivers. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. You will deploy less and less of your fleet as the game goes on. ago. It won't, however, impact the number of industries you can build. After each step, check to see if the problem is gone: 1. Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). Perks in the leadership tree also work to strengthen you. If increased fleet upkeep is an issue for you. 4 comments. Find a file called settings. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. It used to be called Starfarer. I don’t use many ship packs bc I don’t really know which ones to pick. You can't just stack every mod on a ship because the mods require some sort of energy to power them like auxiliary thrusters or physical space on the ship like expanded cargo. If i disable it, the game works perfectly, even with other mods. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. open "Fractal Softworks\Starsector\starsector-core\data\config\settings. 7. Logged. This won't address the issue that the more ships you allow deployed, the more hesitant. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. I wonder if the dev will switch to lwjgl 3 and thread it a bit better (MT lighting calcs). Behold, I have returned to infest your nightmares once again. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Hope that helps! Just what I was looking for. As long as there are not too many fighters it runs at 20 fps+ at max deployment. 9. Change the numbers at the end of the lines to what you want. My FPS is dead because of you !! : r/starsector. ini file within the GraphicsLib folder in a program like Notepad++. Starsector is highly customizable even without mods so you can tweak it to your liking. although this isn’t an absolute representation it more or less outlines each tech tier. ago. Today we make some money. Starsectorstarsector-coredataconfigStep 3: Right click on settings. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. json. "maxShipsInFleet":30, Increase the number of. Hold the volume up (+) 3. This is true for both unmodded and modded. Though it gets memey after a certain point. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. r/starsector. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. A mod is better though, since you do not have to alt tab to. Yeah, Blue/XLU were my endgame logistics before I tried ED Shipyard, but with a low ship cap of 30-40 the slots are far more important than the logistics profile, Imo at least. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. I have a 3070 and was wondering if I could make some use of it playing starsector. Now fully released!Upgrade to Starsector . It used to be called Starfarer. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. If that still isn't enough for you - go to starsector-core/data. (large fight being my 2 carriers vs 5-10 ships)Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. 2. Default is 400 battle size with up to a 60:40 split based on relative officer strength/count, and captured objectives. You can then select which mod (s) you want to run with in the launcher. Putting an Alpha Core in your Population and Infrastructure and declaring your colony a Free Port will cause it to generate a surplus of Harvested Organs without needing orbiting cryopods. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Realistic Combat applies damage directly, ignoring the vanilla damage modification system, which vanilla and some mods use. TheThunderhawk • 3 yr. I need to heat my house and I like the massive brawls. This is 95% because of hyperspace storms. FPS only drops slightly when in the biggest fights with graphics lib mod installed (that mod is a. I would just use alpha cores as much as possible. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. Mechared. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. They're 5 DP each, pre built in safety overrides, have midline shields (good), good armor, and two medium ballistics for HMG/ACG. Yes, title is correct. 4 every level, and once you hit max level you get them as you continue to accrue XP. Change the damage modifier from 0. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. BIG ANNOUNCEMENT SS+ will no longer be updated going forward. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. Admiral; Posts: 3920; Re: 144 fps « Reply #1 on: May 07, 2017, 03:15:54 AM. These three are already functional, and I plan on adding many more. exe and \jre\bin java file is set to run on nvidia graphics, all drivers are updated. 3 (2023-08-24). ) Save your game. Anti-aliasing (AA) Vertical sync (Vsync) 60 fps regardless of monitor refresh rate. - open up the settings. You could compete or you could fight for the highest bidder. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Gamma cores are pretty useful as your colonies need less resources. On the campaign map, if the game is paused after pressing either ESC. How to Install Mods in Starsector: video link. impl. . json右键记事本打开。按照下列词参照条修改即可。true(开) false(关)游戏设置vsync":false 垂直同步fps":60 最大fps dev 专栏 / 远行星号游戏性设置(需修改文件) 远行星号游戏性设置(需修改文. Re: [Late Game] Battles & Colony Management ruin FPS gradually & permanently. It used to be called Starfarer. Yes. •. 5 GB of memory for the JRE Heap. No mod needed, go to starsector folder, starsector core, data, config, settings and search with ctrl+F playermaxlevel. Hazard rating barely matters. I'm having low fps in game, around 15-25 fps in big battles. I just learned about changing a file setting to allow Starsector to use more available RAM so I'll see if that makes a difference along with playing around more with Graphics Lib's settings. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. The next best capitol only has an upkeep factor of 0. FPS issues, low performance. ago. give it a look. xedralya. So I'm getting FPS. Requires a GPU that supports. Crypto47K subscribers in the starsector community. On the other, it means relying on driver developers to provide good support for features that went out of general use around 2003 or so, and that they don't expect any new releases to. Technically yes, but only after you go beyond the usual limit of 15. 3. Cap-it Victoria, Victoria, British Columbia. You could change the maximum player level in the Starsector settings file and call it day. 8 FPS at launch. I find building a fleet, 180 DP + a 60 DP Paragon, with a balance mix of Meta build gives the best results. • 5 days ago. IMO the Conquest is a boring artillery platform you give it to your AI officers for long range fire support. Save. Search "maxBattleSize" in settings. When it reaches full flux cap, set your fleet to eliminate. 1a. orgil-sf • 4 yr. By default, the 64-bit version of the game allocates 1. Ryzen 5 1600 3. There's no reason why it'd specifically cap to 144, though - that has to. These numbers should be the same value. Now normally starsector works fine in Fullscreen, but for me it has an issue where I alt tab out and back in it might be fine but sometimes it starts having a glitch where it only gives me 1 change of frame on screen every so often, it allowed me to slowly save and quit but it takes a long time for the. Change LogVersion 1. 5 GB to up to 6 GB of RAM! - YouTube. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. It allows to slow down/speed up any singleplayer game. Tackywheat1 • Shields are for the weak • 4 yr. In vanilla Starsector, the max deployment width at the start of combat is 240. That all changed when the lag monster attacked. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. /shrug :) Mode_ • 8 yr. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. 1. Starsector is far more CPU heavy than GPU in my opinion. Switching to Java 8 seems to solve the issue, Thank you kind sir. S. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. When i updated game i made a fresh install. fs. The shaderLib mod locks my game at 30 fps. Advertisement Coins. 0 Configuration values can now be configured via Luna (Thanks Lukas04) Additional support for mods specifying damage or clarifying unknown damages Modification of vanilla on-hit effects to specify and clarify. Yeah, sure, it also depends on the setup, wolf pack tactics needs more ship slots than capital/cruiser. 2D RPG/Trade/Fleet Combat Game. : The more DP your entire fleet has, the more you get to deploy. 30. If you give an Attack order on a cap point, it will turn into Defend after capture. select card -> high performance NVIDIA processor. « Reply #5 on: April 05, 2021, 11:12:04 AM ». I have to rstart the game then. Using the Nvidia Control Panel I turned on Low latency mode to ultra and noticed a giant fps boost. 5) 1080p. Colonies were added in version 0. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)This is basically the backbone of my fleet. firing two drops it down to 9, and there's no way I'm not firing both barrels. While these ships can be absolutely devastating in the right hands, they tend to be a bit less punchy and durable than their larger cousins. I'm having low fps in game, around 15-25 fps in big battles. An in. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. Upping this cap will also upping the enemies dp (again the dp ratio). r/starsector. Reviewers praised the game on release. On the campaign map, if the game is paused after pressing either ESC. Go to your starsector install and rename the jre folder to jre7. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. json. 0 (April 24, 2018): – Initial release I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. I have a couple of questions though: Any mod recs? Nothing crazy like total overhaul stuff but for things like. The number of worthwhile features within it has dwindled, which can just be included in other. Ordnance points are just an abstraction of a ship's limited resources like power generation and physical space. xml" using Notepad++. These are meant for broader use within the. A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. So I'm getting FPS drops on the overworld and in battles. Do mind that the game's. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap.